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Arrhenius vs Mothership

Compare Arrhenius and Mothership side by side. See differences in complexity, dice, genre, cost, and more.

ArrheniusMothership
GenreScifi, Post-ApocalypticScifi, Horror
Play StyleTactical, Survival, Resource Management, Inventory Management, Character Building, Classless, Crunchy, GM-FriendlyRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced
Core MechanicFor skill checks, roll a d20 and add the two relevant Talents plus the applicable Education score. A total of 21 or higher succeeds. Before a non-damage d20 roll, Luck Points can add +1 each to its bonus.Roll d100 under stat/skill. Stress and panic mechanics escalate tension.
Diced20d100
ComplexityHighLow
AccessibilityHighHigh
RunnabilityVery HighMedium
LicenseAll Rights Reserved3rd Party License
Cost$$
PublisherDungeonteller, LLCTuesday Knight Games
Year20252022
Best ForGroups who want a survival-focused science-fiction campaign where characters cross frozen ruins, manage limited equipment, and resolve fights on a tactical grid.Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.
HighlightsFrost Points turn prolonged exposure to subzero conditions into resilience checks, so shelter and protective gear shape expeditions. The optional Tuning Session assigns Talent scores through a short character-memory scenario, tying early choices to the resulting build. Combat uses a 2-meter grid with optional Perks that award attack bonuses for flanking or high ground.Rules-light, well-regarded module library, panic system creates mechanical tension
ConsiderationsExposure to subzero temperatures triggers a Resilience check every 20 minutes of real table time and failure costs one Frost Point. Broad equipment archetypes rely on the Dungeonteller to define the specific items characters encounter. Combat resolves each attack through opposed rolls before damage is rolled.Panic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play