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Amazing Tales vs Ryuutama

Compare Amazing Tales and Ryuutama side by side. See differences in complexity, dice, genre, and more.

Amazing TalesRyuutama
GenreUniversalFantasy
TagsBeginner-Friendly, Rules-Light, One-Shot Friendly, Narrative, Family-Friendly, Fiction-First, Low-Prep, Theater of the MindExploration, Beginner-Friendly, Character-Driven, Narrative, Family-Friendly, Atmospheric, Low-Prep
Core MechanicEach character has 4 skills the child invents. Each skill is assigned a die (d12, d10, d8, d6): bigger die = better skill. Roll 3+ to succeed. That's the entire system.Roll two ability dice (d4–d12) and add them together vs. a target number. Four daily travel rolls (Condition, Travel, Direction, Camping) drive gameplay. Classes are travelers (farmers, merchants, healers, artisans), not warriors. The GM plays a Ryuujin (dragon person) who secretly guides the journey. Seasonal magic and terrain types shape encounters.
Diced6–d12d4–d12
ComplexityVery LowLow
AvailabilityFree quickstartPaid
Runnability3 of 5 book tools4 of 5 book tools
LicenseProprietaryProprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherMartin LloydKotodama Heavy Industries
Year20192015
LanguagesEnglishEnglish
Best ForParents playing with kids aged 4+ who want collaborative storytelling with the simplest possible rules: one die roll, no math, any setting.Groups who want cozy, travel-focused adventures where the journey itself is the story: minstrels, merchants, and healers exploring a gentle fantasy world.
HighlightsGenuinely playable by 4-year-olds, genre-agnostic (pirates, space, fairy tales, anything), child creates their own character skills, four ready-to-play settings included, encourages collaborative storytellingFour daily travel rolls (Condition, Travel, Direction, Camping) make the journey the core gameplay loop, condition system tracks daily well-being mechanically, seven traveler classes (farmer, merchant, healer, etc.) instead of combat archetypes, seasonal magic system tied to terrain types
ConsiderationsFar too simple for older kids or adults, no combat system or advancement, GM (parent) does all the heavy lifting narratively, extremely limited mechanical depthLimited random tables for generating travel encounters, Ryuujin GM character has benediction powers that direct the narrative, combat system is simplified compared to travel mechanics, setting assumes a gentle-fantasy tone with no built-in support for darker themes