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Amazing Tales vs Regular Volk

Compare Amazing Tales and Regular Volk side by side. See differences in complexity, dice, genre, and more.

Amazing TalesRegular Volk
GenreUniversalFantasy
TagsBeginner-Friendly, Rules-Light, One-Shot Friendly, Narrative, Family-Friendly, Fiction-First, Low-Prep, Theater of the MindRules-Light, Beginner-Friendly, Narrative, Character-Driven, Theater of the Mind, One-Shot Friendly, Low-Prep, CC-Licensed Rules
Core MechanicEach character has 4 skills the child invents. Each skill is assigned a die (d12, d10, d8, d6): bigger die = better skill. Roll 3+ to succeed. That's the entire system.Roll 2d6, add the relevant stat plus small bonuses for a fitting item or trait, and meet or beat the Difficulty Score the GM sets. The same check resolves every action, attack, and beast action. Edge and Trouble add a third d6 and drop the lowest or highest die. Rolling double sixes on an attack lands a critical hit.
Diced6–d122d6
ComplexityVery LowLow
AvailabilityFree quickstartFree core rules
Runnability3 of 5 book tools3 of 5 book tools
LicenseProprietaryCC BY-NC-SA 4.0
Third-Party PublishingNot yet researchedNot yet researched
PublisherMartin LloydTimo Acker
Year20192026
LanguagesEnglishEnglish
Best ForParents playing with kids aged 4+ who want collaborative storytelling with the simplest possible rules: one die roll, no math, any setting.Groups who want a short, low-prep fairy-tale one-shot or brief campaign centered on a controlled shapeshifting risk, where a character's powerful beast form can consume them if they lean on it too often. It suits tables new to tabletop RPGs who still want some build texture from ancestry and curse choices.
HighlightsGenuinely playable by 4-year-olds, genre-agnostic (pirates, space, fairy tales, anything), child creates their own character skills, four ready-to-play settings included, encourages collaborative storytellingFailing a roll while in Beast Form builds Beast Points, which escalate through animalistic compulsions and stacking debuffs to permanently trapping the character in beast form. Folding the character sheet along a marked line physically hides the volk abilities and reveals the beast ones, so the sheet itself shows which form a character is in. The GM builds any fairytale creature by picking one of five power tiers and an archetype such as Glass Cannon or Heavy Hitter, each carrying preset Difficulty Score, HP, and modifiers.
ConsiderationsFar too simple for older kids or adults, no combat system or advancement, GM (parent) does all the heavy lifting narratively, extremely limited mechanical depthCombat uses no maps, grid, or positioning rules, so groups who want tactical movement or terrain play get no mechanical support for it. Entering Beast Form fully replaces a character's volk abilities, items, and weapons, so beast powers can never be combined with human-form gear in the same moment. A character who reaches 0 Health Points rolls on the Fate table, where a result of 6 or lower on the unmodified 2d6 means an immediate death that no bonus can prevent.