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ALIEN RPG vs Vaesen

Compare ALIEN RPG and Vaesen side by side. See differences in complexity, dice, genre, cost, and more.

ALIEN RPGVaesen
GenreScifi, HorrorHorror
Play StyleHorror, Survival, Deadly, Atmospheric, One-Shot Friendly, Gritty, Licensed IPInvestigation, Narrative, Atmospheric, Mystery, Character-Driven, Gritty, Deadly
Core MechanicRoll a d6 dice pool (attribute + skill). Each 6 is a success. Stress adds extra dice: better odds, but stress dice that roll 1 trigger panic. Push rolls to reroll failures but gain stress. Cinematic mode for one-shots, Campaign mode for long-form play.Roll a d6 dice pool (attribute + skill). Each 6 is a success. Push your roll to reroll failures but take a Condition (Exhausted, Wounded, Frightened, Hopeless). Mysteries follow a structured investigation format. Between mysteries, upgrade your shared headquarters.
Diced6 dice poold6 dice pool
ComplexityMediumLow
AccessibilityMediumHigh
RunnabilityHighVery High
LicenseAll Rights Reserved (20th Century Studios license)Year Zero Engine OGL
Cost$$$$
PublisherFree League PublishingFree League Publishing
Year20252025
Best ForSci-fi horror campaigns and one-shots in the Alien universe, with a stress/panic system that mechanically drives tension. Supports both deadly cinematic one-shots and long-form campaign play.Investigation-focused Nordic horror campaigns where players uncover folklore mysteries, confront tragic mythological creatures, and build up a shared headquarters between cases.
HighlightsStress and panic system mechanically reinforces horror tension, two distinct play modes (Cinematic and Campaign), Evolved Edition streamlines rules and improves layout, well-supported licensed settingStrong atmosphere and thematic design, structured mystery format keeps investigations focused, push mechanic creates tension, headquarters upgrades add campaign investment
ConsiderationsTightly bound to the Alien IP with limited genre flexibility, stress mechanics can feel punishing at high levels, Evolved Edition changes are modest over 1st editionInvestigation success is heavily GM-dependent, narrow 19th century Nordic horror focus, dice system can feel too simple for complex mysteries, information layout can be hard to navigate