ALIEN RPG vs Super Space Knights
Compare ALIEN RPG and Super Space Knights side by side. See differences in complexity, dice, genre, cost, and more.
| ALIEN RPG | Super Space Knights | |
|---|---|---|
| Genre | Scifi, Horror | Scifi |
| Tags | Fear & Stress Mechanics, Survival, Deadly, Atmospheric, One-Shot Friendly, Gritty, Licensed IP | CC-Licensed Rules, Combat-Heavy, Corruption, Fiction-First, Grimdark, Mission-Based, Playbook-Driven, Resource Management, Strong GM Support, Tag-Based |
| Core Mechanic | Roll a d6 dice pool (attribute + skill). Each 6 is a success. Stress adds extra dice: better odds, but stress dice that roll 1 trigger panic. Push rolls to reroll failures but gain stress. Cinematic mode for one-shots, Campaign mode for long-form play. | When a move's fictional trigger occurs, a player rolls 2d6 plus War, Faith, or Logistics. A 10 or higher succeeds, a 7 to 9 succeeds with a complication or price, and a 6 or lower fails with trouble to follow. |
| Dice | d6 dice pool | 2d6 |
| Complexity | Medium | Medium |
| Accessibility | Medium | Medium |
| Runnability | High | Low |
| License | All Rights Reserved (20th Century Studios license) | Creative Commons Attribution 4.0 International |
| Third-Party Publishing | Not yet researched | Commercial publishing allowed — CC BY 4.0 |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | $$ | $ |
| Publisher | Free League Publishing | Gabriel Ciprés |
| Year | 2025 | 2023 |
| Best For | Sci-fi horror campaigns and one-shots in the Alien universe, with a stress/panic system that mechanically drives tension. Supports both deadly cinematic one-shots and long-form campaign play. | Groups who want military science-fiction campaigns at company scale, with shared worldbuilding and a corruption spiral that can turn victories into the Order's downfall. |
| Highlights | Stress and panic system mechanically reinforces horror tension, two distinct play modes (Cinematic and Campaign), Evolved Edition streamlines rules and improves layout, well-supported licensed setting | Players define the Order and its galactic context together, making the military empire and its enemies specific to their campaign. Damnation can produce powerful Darkness Taints or corrupt the Order itself, turning ruthless victories into a path toward collapse. Linked rules for companies, individual knights, and spaceships let missions shift scale while retaining the same fictional framework. |
| Considerations | Tightly bound to the Alien IP with limited genre flexibility, stress mechanics can feel punishing at high levels, Evolved Edition changes are modest over 1st edition | Players usually control companies of dozens or hundreds of warriors, so individual characters receive less attention than the military unit. The premise centers an authoritarian human empire locked in perpetual war, and play repeatedly pressures companies toward violence and compromise. Conflicts between opponents at different scales resolve quickly in favor of the larger force, removing an underdog roll from those confrontations. |