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ALIEN RPG vs Ashen Stars

Compare ALIEN RPG and Ashen Stars side by side. See differences in complexity, dice, genre, cost, and more.

ALIEN RPGAshen Stars
GenreScifi, HorrorScifi
TagsFear & Stress Mechanics, Survival, Deadly, Atmospheric, One-Shot Friendly, Gritty, Licensed IPInvestigation, Mystery, Mission-Based, Ship-Based, Space Opera, Resource Management, Character-Driven, Strong GM Support, Skill-Based, Crunchy
Core MechanicRoll a d6 dice pool (attribute + skill). Each 6 is a success. Stress adds extra dice: better odds, but stress dice that roll 1 trigger panic. Push rolls to reroll failures but gain stress. Cinematic mode for one-shots, Campaign mode for long-form play.Ordinary tests roll a d6 plus ability-pool points spent before rolling, succeeding by meeting or beating the difficulty. Investigative abilities work differently: a core clue is simply given when the right ability is used, no roll needed, with point spends buying extra benefits.
Diced6 dice poold6
ComplexityMediumHigh
AccessibilityMediumHigh
RunnabilityHighVery High
LicenseAll Rights Reserved (20th Century Studios license)All Rights Reserved
Third-Party PublishingNot yet researchedCommercial publishing allowed — GUMSHOE Community on DriveThruRPG
Summary only, not legal advice. Check current terms before publishing.
Cost$$$$
PublisherFree League PublishingPelgrane Press
Year20252011
LanguagesEnglish, Swedish, French, German, Spanish, Italian, Polish, PortugueseEnglish
Best ForSci-fi horror campaigns and one-shots in the Alien universe, with a stress/panic system that mechanically drives tension. Supports both deadly cinematic one-shots and long-form campaign play.Groups who want episodic space mysteries with a shared ship and recurring personal subplots. Cases put the crew's pursuit of justice in tension with its need to earn a living.
HighlightsStress and panic system mechanically reinforces horror tension, two distinct play modes (Cinematic and Campaign), Evolved Edition streamlines rules and improves layout, well-supported licensed settingAutomatic core clues keep missed information rolls from blocking a case. Reputation changes the wait between contracts, connecting ethical choices to the crew's upkeep bill. Ship combat assigns different attack modes to crew stations, spreading decisive actions across specialists.
ConsiderationsTightly bound to the Alien IP with limited genre flexibility, stress mechanics can feel punishing at high levels, Evolved Edition changes are modest over 1st editionInvestigative pools normally refresh only when a case ends, making extra benefits a case-long budget. The rules assume a working Laser crew; fugitive campaigns require changes to that framework. Ship battles use abstract goal-point races rather than positional movement on a tactical map.