Against the Darkmaster vs Warhammer Fantasy Roleplay
Compare Against the Darkmaster and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Against the Darkmaster | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Crunchy, Character Building, Character-Driven, Combat-Heavy, Deadly, High-Fantasy, Heroic, Exploration, Journey, Mana Points, Roll to Cast, Corruption, Random Tables, Skill-Based, Dark Fantasy | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Roll d100 + skill bonus against a difficulty threshold for skill checks, or against an opponent's defensive bonus for attacks. Rolls of 01–05 are automatic failures (fumbles); rolls of 96–00 are open-ended, allowing a second d100 roll added to the first for explosive results. Attack rolls that exceed the target produce hits on weapon-specific attack tables, with high results triggering critical strikes that cause injuries, bleeding, and conditions beyond simple hit point loss. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d100 | d100 |
| Complexity | High | Medium |
| Accessibility | Medium | Medium |
| Runnability | Medium | High |
| License | Proprietary (open00 SRD planned) | No open license |
| Cost | $$ | $$$ |
| Publisher | Open Ended Games | Cubicle 7 |
| Year | 2020 | 2018 |
| Best For | Groups who want an epic good-versus-evil campaign with deep character creation, detailed travel mechanics, and crunchy percentile combat with critical hit tables — especially fans of Rolemaster or MERP looking for a modernized take. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Character creation combines Kin, Culture, Vocation, and Background into highly differentiated characters with personal Passions that mechanically drive play. Detailed overland travel system with terrain-specific hazard tables, foraging, camping, and safe haven mechanics. Magic system with 30+ Spell Lores and over 300 spells, available to all Vocations at different costs. The Darkmaster creation system lets the GM build a campaign-defining antagonist with servants, artifacts, and a dark stronghold. | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | 574-page core book requires significant reading investment before first play. Open-ended d100 rolls and critical hit tables can produce extreme outcomes that swing encounters unpredictably. No published setting — the GM must build or adapt one, though the included introductory campaign provides a starting framework. Character creation involves multiple layered steps (Stats, Kin, Culture, Vocation, Skills, Backgrounds, Passions) that can take an entire session. | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |