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Aces & Eights: Shattered Frontier vs RuneQuest

Compare Aces & Eights: Shattered Frontier and RuneQuest side by side. See differences in complexity, dice, genre, and more.

Aces & Eights: Shattered FrontierRuneQuest
GenreHistoricalFantasy
TagsSimulation, Crunchy, Deadly, Gritty, Sandbox, Classless, Career-Based, Tactical, Lore-Heavy, Strong GM SupportCrunchy, Tactical, Lore-Heavy, Deadly, Character-Driven
Core MechanicGunfights run on a Count Up measured in tenths of a second instead of turns or rounds. Each character rolls d10 and adds Speed for a Starting Initiative, where lower is better, then adds each action's Count cost to find when it happens. To shoot, place the Shot Clock overlay on the aimed point of a Target Silhouette and roll d20 plus Accuracy modifiers. A 25 or higher hits the exact spot and 14 or less misses. Totals in between draw a poker card whose suit sets the direction the shot drifts from the aim point. Skill checks roll d100 and succeed at or above a mastery number that falls as the skill improves, while ability checks roll d20 at or under the score.Roll d100 under your skill percentage. Criticals at 1/20th of skill, specials at 1/5th, fumbles at 95+. Seven characteristics (STR, CON, SIZ, DEX, INT, POW, CHA). Combat uses hit locations (d20) with per-location HP and armor. Strike ranks determine action order. Runes are percentile-rated cosmic affinities that fuel magic and shape personality. Passions (Love, Hate, Honor, Loyalty) augment skills when invoked.
Diced20, d100d100
ComplexityHighHigh
AvailabilityPaidFree quickstart
Runnability5 of 5 book toolsBook tools not listed
LicenseAll Rights ReservedAll Rights Reserved
Third-Party PublishingNo verified route foundNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherKenzer & CompanyChaosium Inc.
Year20072018
LanguagesEnglishEnglish, French, German, Spanish
Best ForGroups who want a long-running, town-centered Western campaign where characters build careers and reputations, and where gunfights are rare, precise, and often fatal.Groups who want deep mythic fantasy where characters are embedded in cults, clans, and cosmic forces: with tactical hit-location combat and a world steeped in decades of lore.
HighlightsShots target specific locations rather than an abstract opponent, so a near miss can still strike nearby and hit location feeds a detailed wound and healing system. Profession Paths award Building Points for career objectives such as opening a business or winning an election, so a banker or rancher advances as surely as a gunfighter. Cattle drives and jury trials run as complete mini-games with their own daily checks or juror track, so frontier work generates play outside combat.Glorantha is one of the most detailed settings in RPG history, Rune and Passion mechanics tie characters to the mythic world, hit-location combat adds tactical detail, skill-based advancement through use, three distinct magic systems
ConsiderationsRunning the full game takes the Player's Guidebook plus its separate GM Addendum PDF, along with a poker deck, the Shot Clock overlay, and Target Silhouettes for gunfights. Characters die at 0 hit points with no recovery from death, and slow healing, infection, and incurable disease can sideline a character for weeks of game time. The alternate-history setting presents slavery and period racial attitudes as setting facts with mechanical effects, such as a higher literacy cost for freed-slave characters.Very steep learning curve, tightly coupled to Glorantha setting, combat bookkeeping is heavy, expensive to collect all sourcebooks, dense lore for new players