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Changeling: The Lost

Second Edition
Fairy-tale horror where humans stolen by the Fae escape home changed and still hunted
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Urban FantasyDark FantasyFear & Stress MechanicsSuperpowersFaction PlaySocial IntrigueCharacter-DrivenExplorationStrong GM SupportLore-Heavy
✎ Third-Party Publishing
Languages: English, French
Diced10 dice pool
System FamilyStoryteller
Cost$
LicenseAll Rights Reserved
PublisherOnyx Path Publishing
Year2019
Complexity High
Accessibility Medium
Runnability Very High

Core Mechanic

Build a d10 pool, usually from an Attribute plus a Skill, and count each 8, 9, or 10 as a success. One success is enough for most simple actions, and five or more normally make an exceptional success. Tens in a normal pool are usually rerolled for a chance at more successes. A pool reduced to zero or fewer dice becomes a single chance die that succeeds only on a 10, has no 10-again, and suffers a dramatic failure on a 1. A character can spend a point of Willpower to add three dice to a roll.

Best For

Groups who want modern fairy-tale horror about surviving abduction and rebuilding a life, with seasonal court politics, binding oaths, and journeys through the Hedge. It suits tables willing to explore trauma and abuse themes within agreed limits.

Highlights

Clarity tracks a changeling's trust in her own perceptions, and Touchstones attached to the track reduce the damage that breaking points deal to it. Every Contract has a Loophole, a condition of the fae bargain that lets a changeling invoke its basic effect without spending Glamour. Hedgespinning spends surplus successes and Glamour from ordinary actions in the Hedge on changes to terrain, equipment, or Conditions.

Considerations

Abduction, abuse, and trauma are core subject matter, so the group needs to agree on limits before play. Breaking points risk Clarity damage that can eventually leave a changeling comatose. Goblin Contracts normally add a point of Goblin Debt on each successful use, which the Storyteller can spend to penalize rolls or impose Conditions.

Creator information

Third-Party Publishing

✓ Commercial publishing allowed
RouteStorytellers Vault
Commercial useAllowed with conditions
LicenseStorytellers Vault Community Content Agreement
What it covers

Changeling: The Lost community content may be sold only through Storytellers Vault under its Community Content Agreement. Products must build on the World of Darkness IP rather than a creator's own original IP, and they may not be independently printed and sold. Crossovers with IP not owned by Paradox and hybrid products that combine World of Darkness and Chronicles of Darkness setting material are excluded. The required legal text, the content guidelines and Black Dog labeling for extreme adult content apply, and other Vault authors receive a license to reuse a creator's original contributed content.

The program is not an Open Game License.

Read official terms ↗ Verified 2026-10-14 · Summary only, not legal advice. Check current terms before publishing.