Tiny Supers vs TSRPG
Compare Tiny Supers and TSRPG side by side. See differences in complexity, dice, genre, and more.
| Tiny Supers | TSRPG | |
|---|---|---|
| Genre | Superhero, Modern, Sci-Fi | Universal |
| Tags | Rules-Light, Beginner-Friendly, Fast-Paced, Theater of the Mind, Character Building, Superpowers, Heroic, Low-Prep | Rules-Light, Diceless, Theater of the Mind, Tag-Based, Beginner-Friendly, Fast-Paced, Low-Prep, Solo-Friendly, Freeform Magic, Modular |
| Core Mechanic | Roll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence. | The storyteller sets a Challenge Rating (CR) and secretly picks a target number from 1 to the CR, by choice or at random. The leading character adds one attribute, every relevant trait and one piece of special equipment. Helpers add their traits and one piece of equipment each, capped in total at the leader's bonus. The target plus or minus the total bonus, wrapping around the range, is the span of success. The lead player then guesses a number. An exact guess is a critical success, and a guess one away is a near critical. A guess on either end of the span is a near miss, which succeeds with a complication. A guess outside the span fails. With a total bonus below +3, the only results are success and failure. Failure can impose penalties on participating characters' traits or attributes, weakening their later attempts. |
| Dice | d6 dice pool | Diceless |
| Complexity | Low | Low |
| Availability | Paid | Free quickstart |
| Runnability | 1 of 5 book tools | 3 of 5 book tools |
| License | All Rights Reserved | All Rights Reserved |
| Third-Party Publishing | Not yet researched | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Gallant Knight Games | Skirmisher Publishing |
| Year | 2019 | 2026 |
| Languages | English, Spanish | English |
| Best For | Groups who want quick four-color superhero campaigns with flexible power levels and a GM comfortable making consistent rulings. | Groups who want one simple guessing procedure for risky actions, usable across fantasy and other genres without needing dice, maps or stat blocks. |
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