Stonetop vs The One Ring
Compare Stonetop and The One Ring side by side. See differences in complexity, dice, genre, and more.
| Stonetop | The One Ring | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | CC-Licensed Rules, Playbook-Driven, Resource Management, Fiction-First, Strong GM Support, Base-Building, Journey, Character-Driven, Worldbuilding, Exploration | Journey, Corruption, Character-Driven, Tactical, Resource Management, Inventory Management, Low-Fantasy, Exploration, Licensed IP, Strong GM Support |
| Core Mechanic | Describe what your character does; when it meets a move's trigger, roll 2d6 and add a stat from -1 to +3. A 10+ is a strong hit and a 7-9 is a weak hit: partial success or success with a cost. On a 6-, PCs normally mark XP and the GM makes a hard move unless the move says otherwise. Advantage or disadvantage normally adds a third d6 and drops the lowest or highest; damage rolls instead roll damage twice and keep the best or worst result. The GM does not generally roll during play. | Roll a d12 Feat Die plus d6 Success Dice equal to the relevant skill rating, then total them against a target number. Gandalf’s rune succeeds automatically, while the Eye counts as zero and causes automatic failure for Miserable heroes. Sixes on successful rolls grant superior results. |
| Dice | 2d6 | d12 + d6 dice pool |
| Complexity | High | High |
| Availability | Paid | Paid |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | CC BY-SA 4.0 | Proprietary |
| Third-Party Publishing | Commercial publishing allowed — Open license | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Lampblack & Brimstone | Free League Publishing |
| Year | 2026 | 2021 |
| Languages | English | English, Czech, French, German, Italian, Japanese, Polish, Portuguese, Spanish |
| Best For | Groups who want a long-running hearth-fantasy campaign centered on a village as much as its heroes. Play alternates dangerous expeditions into a darkening iron-age world with homefront scenes of courtship, harvest, and community projects. | Groups who want Middle-earth campaigns where dangerous journeys and the struggle against corruption shape their heroes. |
| Highlights | The steading playbook tracks the village's Fortunes and Surplus, so projects and disasters change what Stonetop can withstand. Seasons Change generates or consumes Surplus and grants seasonal gains, so the village's resources change with each passing season. Expeditions make preparation matter by weighing load and supplies against GM-presented travel challenges. | Journey roles give each hero responsibility for the company’s travel. Hope improves rolls while Shadow threatens heroes with lasting flaws. Fellowship phases provide recovery and personal undertakings between adventures. |
| Considerations | The game is built around defending one village, so rootless or wandering parties leave its homefront engine behind. Combat relies on spotlighting, abstract range tags, and fictional positioning, which may not suit groups that want a detailed tactical combat procedure. Supplies, load, provisions, and village Surplus are tracked in several places, adding steady bookkeeping to expeditions and downtime. | The core’s cultures and virtues tie character options closely to Middle-earth. Carried equipment can make injured or fatigued heroes Weary. Repeated corruption can force a hero to retire. |