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RuneQuest vs Werewolf: The Apocalypse

Compare RuneQuest and Werewolf: The Apocalypse side by side. See differences in complexity, dice, genre, cost, and more.

RuneQuestWerewolf: The Apocalypse
GenreFantasyHorror, Modern, Fantasy
TagsCrunchy, Tactical, Lore-Heavy, Deadly, Character-DrivenAtmospheric, Base-Building, Character Building, Character-Driven, Corruption, Drama, Lore-Heavy, Strong GM Support, Superpowers, Urban Fantasy
Core MechanicRoll d100 under your skill percentage. Criticals at 1/20th of skill, specials at 1/5th, fumbles at 95+. Seven characteristics (STR, CON, SIZ, DEX, INT, POW, CHA). Combat uses hit locations (d20) with per-location HP and armor. Strike ranks determine action order. Runes are percentile-rated cosmic affinities that fuel magic and shape personality. Passions (Love, Hate, Honor, Loyalty) augment skills when invoked.Build a d10 dice pool, usually from an Attribute plus a Skill. Each 6 or higher is a success, and meeting the Storyteller-set Difficulty wins. Each pair of 10s counts as four successes. Rage dice replace regular dice up to current Rage and can cause Brutal outcomes.
Diced100d10 dice pool
ComplexityHighHigh
AccessibilityHighMedium
RunnabilityHighVery High
LicenseAll Rights ReservedAll Rights Reserved
Third-Party PublishingNot yet researchedCommercial publishing allowed — Storytellers Vault
Summary only, not legal advice. Check current terms before publishing.
Cost$$$$
PublisherChaosium Inc.Renegade Game Studios
Year20182023
LanguagesEnglish, French, German, SpanishEnglish, French, German, Italian, Spanish, Polish, Portuguese
Best ForGroups who want deep mythic fantasy where characters are embedded in cults, clans, and cosmic forces: with tactical hit-location combat and a world steeped in decades of lore.Groups who want long-form modern horror about shapeshifter packs defending communities from ecological and spiritual threats, with violent power constrained by moral and social consequences.
HighlightsGlorantha is one of the most detailed settings in RPG history, Rune and Passion mechanics tie characters to the mythic world, hit-location combat adds tactical detail, skill-based advancement through use, three distinct magic systemsBrutal outcomes can force destructive failures or add four successes to actions the Storyteller judges can benefit from Rage. Choosing a Garou form changes a character's capabilities, creating tactical and narrative options. Caerns give the pack an improvable spiritual home whose traits connect campaign advancement to territory and community.
ConsiderationsVery steep learning curve, tightly coupled to Glorantha setting, combat bookkeeping is heavy, expensive to collect all sourcebooks, dense lore for new playersA Crinos-form Garou who did not kill in the previous turn must spend Willpower at the start of the next turn or enter frenzy, making the war form difficult to sustain outside violent scenes. Harano and Hauglosk can remove a Garou from play when despair or absolutism fills either track, making moral decline a campaign-level consequence. The game centers mature environmental and spiritual horror, including graphic violence and themes of exploitation and extremism that require deliberate table boundaries.