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Rifts vs The One Ring

Compare Rifts and The One Ring side by side. See differences in complexity, dice, genre, cost, and more.

RiftsThe One Ring
GenrePost-Apocalyptic, Scifi, Fantasy, Horror, SuperheroFantasy
TagsCharacter Building, Combat-Heavy, Crunchy, Fear & Stress Mechanics, Gonzo, High-Power, Mana Points, Mecha, Superpowers, TacticalExploration, Licensed IP, Roleplay-Heavy, Low-Fantasy, Journey, Drama, Corruption
Core MechanicCombat and saving throws use a d20 plus bonuses, with high results overcoming a target number or opposing roll. Skills use d100 and succeed when the result is at or below the character's percentage.Roll a Feat Die (d12) plus Success Dice (d6s) equal to skill rating vs. Target Number. Special icons on the Feat Die trigger automatic success or failure, and elvish runes on the d6s grant superior results.
Diced20, d100d12 + d6 dice pool
ComplexityVery HighMedium
AccessibilityMediumMedium
RunnabilityVery HighVery High
LicenseAll Rights ReservedProprietary (Middle-earth Enterprises license)
Third-Party PublishingNoncommercial only — Palladium Books Internet Policy limited licenseNot yet researched
Summary only, not legal advice. Check current terms before publishing.
Cost$$$$
PublisherPalladium Books Inc.Free League Publishing
Year20052021
Best ForGroups who want long-form science-fantasy campaigns that move from a ruined Earth to other dimensions. The game suits tables whose GM will decide which parts of the broad setting a campaign uses.Tolkien fans who want to adventure in Middle-earth with mechanics that capture the tone of the books.
HighlightsOccupational and racial class packages assign distinct abilities and advancement tracks, giving each archetype a different role in the party. Mega-Damage places many supernatural creatures and war machines on a separate durability scale beyond the reach of ordinary Structural Damage Capacity attacks. Rifts and ley lines make dimensional travel a standing feature of the setting, letting campaigns move between devastated Earth and other worlds.Closely models the tone of Tolkien's world, Hope/Shadow corruption mechanic drives character arcs, well-structured journey and fellowship phases
ConsiderationsCharacter creation combines rolled attributes with extensive skill selection, making first-time preparation lengthy. Combat asks each player to track an action economy, active defenses, and which damage scale applies. Magic and psionics use separate point pools and power procedures, adding class-specific rules to the shared system.Tightly bound to Middle-earth setting, limited character options compared to generic systems, requires buy-in to Tolkien's tone