Railgun XXVI vs The Sprawl
Compare Railgun XXVI and The Sprawl side by side. See differences in complexity, dice, genre, and more.
| Railgun XXVI | The Sprawl | |
|---|---|---|
| Genre | Sci-Fi | Cyberpunk, Sci-Fi |
| Tags | Tactical, Player-Only Rolls, Deadly, Gritty, Mission-Based, Random Character Creation, Beginner-Friendly | Mission-Based, Espionage, Heist, Noir, Gritty, Faction Play, Playbook-Driven, Fiction-First, Player-Only Rolls, One-Shot Friendly |
| Core Mechanic | Roll d20 and add one of four stats (STR, CRD, AGI, or MND) against a standard difficulty of 12. Every roll is player-facing: players roll to attack and also roll to dodge incoming attacks, so the GM never needs to roll dice. Rolling a natural 20 banks an adrenaline point, which buys an extra action on top of the two each character gets per turn. | When an action matches a move's fictional trigger, roll 2d6 plus Cool, Edge, Meat, Mind, Style, or Synth. A 10+ is a strong hit, 7-9 is a weak hit, and a 6 or less lets the MC make a move. |
| Dice | d20 | 2d6 |
| Complexity | Low | High |
| Availability | Free core rules | Paid |
| Runnability | 2 of 5 book tools | 4 of 5 book tools |
| License | MÖRK BORG Third Party License | Proprietary |
| Third-Party Publishing | Not yet researched | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Nathan Freeman | Ardens Ludere |
| Year | 2026 | 2016 |
| Languages | English | English, French |
| Best For | Groups who want short, lethal firefights on a grid and a GM who narrates enemies rather than rolling for them. Suits a few-session campaign or a drop-in mission night more than a long character-driven arc. | Groups who want structured heist-style missions with a hacking minigame and a growing web of corporate rivals across a campaign. It suits players who enjoy risky planning and personal ties that complicate the crew's loyalties. |
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