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Pathfinder for Savage Worlds vs Tales of the Valiant

Compare Pathfinder for Savage Worlds and Tales of the Valiant side by side. See differences in complexity, dice, genre, and more.

Pathfinder for Savage WorldsTales of the Valiant
GenreFantasyFantasy
TagsHeroic, High-Fantasy, Character Building, Tactical, Fast-PacedHeroic, Character Building, High-Fantasy, Tactical
Core MechanicRoll a trait die (d4–d12) plus a Wild Die (d6); keep the highest. Dice 'explode' (ace) on their max value. Beat a Target Number (usually 4) to succeed; each raise (4 over) improves the result. Playing cards determine initiative. Bennies let you reroll or soak damage. Class Edges capture Pathfinder archetypes as progressive talent trees.Roll d20 + modifier against a target number or opposed check. Uses the core 5e framework: six ability scores, proficiency bonus, advantage/disadvantage. Adds a Talent system for additional character customization, reorganizes spells into numbered Circles, and introduces new Heritages and Lineages for character creation.
Diced4–d12d20
ComplexityMediumMedium
AvailabilityPaidFree core rules
Runnability5 of 5 book toolsBook tools not listed
LicenseSavage Worlds (Proprietary)Creative Commons CC BY 4.0 (Black Flag Reference Document)
Third-Party PublishingNot yet researchedNot yet researched
PublisherPinnacle Entertainment Group / PaizoKobold Press
Year20232024
LanguagesEnglishEnglish
Best ForGroups who love the Pathfinder world of Golarion but want faster, more cinematic combat: Savage Worlds' exploding dice and Bennies replace Pathfinder's tactical crunch with pulp-action heroics.Groups who want to continue playing 5e-style fantasy with backwards-compatible adventures but prefer an independent publisher with new heritages, talents, and spell circle organization.
HighlightsFast combat compared to standard Pathfinder, Golarion setting fully supported with ancestries and deities, Class Edges capture iconic Pathfinder classes, Bennies keep heroes in the action, compatible with Savage Worlds Adventure PathsFully backwards-compatible with 5e adventures and supplements, Talent system adds character customization beyond subclass choice, spell Circles streamline spell level organization, backed by Kobold Press's extensive monster and adventure catalog
ConsiderationsRequires Savage Worlds familiarity: not standalone for new SW players, some Pathfinder depth lost in translation, not compatible with standard Pathfinder adventures without conversionVery similar to 5e: groups satisfied with existing 5e rules may not find enough differentiation, still building its own identity separate from D&D, Monster Vault sold separately