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Old-School Essentials vs Rifts

Compare Old-School Essentials and Rifts side by side. See differences in complexity, dice, genre, cost, and more.

Old-School EssentialsRifts
GenreFantasyPost-Apocalyptic, Scifi, Fantasy, Horror, Superhero
TagsDungeon Crawl, Deadly, Sandbox, Low-Prep, Beginner-Friendly, Gritty, Ascending AC, Descending AC, Vancian CastingCharacter Building, Combat-Heavy, Crunchy, Fear & Stress Mechanics, Gonzo, High-Power, Mana Points, Mecha, Superpowers, Tactical
Core MechanicRoll d20 vs. descending AC via attack matrix (THAC0). Five-category saving throws. Side-based d6 initiative each round.Combat and saving throws use a d20 plus bonuses, with high results overcoming a target number or opposing roll. Skills use d100 and succeed when the result is at or below the character's percentage.
Diced20d20, d100
ComplexityLowVery High
AccessibilityVery HighMedium
RunnabilityVery HighVery High
LicenseOGL 1.0aAll Rights Reserved
Third-Party PublishingNot yet researchedNoncommercial only — Palladium Books Internet Policy limited license
Summary only, not legal advice. Check current terms before publishing.
CostFree$$
PublisherNecrotic GnomePalladium Books Inc.
Year20192005
LanguagesEnglish, Italian, German, Spanish, FrenchEnglish
Best ForGroups wanting a clean, beautifully organized take on classic B/X D&D with decades of compatible old-school content.Groups who want long-form science-fantasy campaigns that move from a ruined Earth to other dimensions. The game suits tables whose GM will decide which parts of the broad setting a campaign uses.
HighlightsClear layout and organization, wide B/X and OSR compatibility, modular supplements, highly hackableOccupational and racial class packages assign distinct abilities and advancement tracks, giving each archetype a different role in the party. Mega-Damage places many supernatural creatures and war machines on a separate durability scale beyond the reach of ordinary Structural Damage Capacity attacks. Rifts and ley lines make dimensional travel a standing feature of the setting, letting campaigns move between devastated Earth and other worlds.
ConsiderationsThere is no domain play or mass combat in the core rules. Treasure-as-XP requires careful GM economy management. Character options are limited in the Classic edition without the Advanced supplements.Character creation combines rolled attributes with extensive skill selection, making first-time preparation lengthy. Combat asks each player to track an action economy, active defenses, and which damage scale applies. Magic and psionics use separate point pools and power procedures, adding class-specific rules to the shared system.