Mercs, Mages, and Monsters vs Tales of the Valiant
Compare Mercs, Mages, and Monsters and Tales of the Valiant side by side. See differences in complexity, dice, genre, and more.
| Mercs, Mages, and Monsters | Tales of the Valiant | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Classic Fantasy, Skill-Based, Tactical, Comedy, High-Fantasy, Roll to Cast, Character Building, Mission-Based | Heroic, Character Building, High-Fantasy, Tactical |
| Core Mechanic | G.U.T.S. (General Understanding of The System): sum 3d8 and try to roll equal to or under your Trait Level (starts 8, capped at 17). The margin of success or failure is called the Success Level or Failure Level and scales the effectiveness of the action. Knack Mastery shifts the effective trait by −4 (Untrained) to +2 (Master). Difficulty adjustments (Very Easy to Very Hard) add or subtract 4 to 2 from the trait. | Roll d20 + modifier against a target number or opposed check. Uses the core 5e framework: six ability scores, proficiency bonus, advantage/disadvantage. Adds a Talent system for additional character customization, reorganizes spells into numbered Circles, and introduces new Heritages and Lineages for character creation. |
| Dice | 3d8 | d20 |
| Complexity | Medium | Medium |
| Availability | Free quickstart | Free core rules |
| Runnability | 3 of 5 book tools | Book tools not listed |
| License | Proprietary | Creative Commons CC BY 4.0 (Black Flag Reference Document) |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Bad Toad Games | Kobold Press |
| Year | 2025 | 2024 |
| Languages | English | English |
| Best For | Groups who want a comedic high-fantasy adventure with mechanical breadth (mastery-tiered skills, three magic schools, twin crafting paths) paired with a simple roll-under core. Characters are sworn Members of a Guild taking hired contracts in the kingdom of Yogath, often unknowingly working for the Crown or a shadowy Consortium plotting against it. | Groups who want to continue playing 5e-style fantasy with backwards-compatible adventures but prefer an independent publisher with new heritages, talents, and spell circle organization. |
| Highlights |
| Fully backwards-compatible with 5e adventures and supplements, Talent system adds character customization beyond subclass choice, spell Circles streamline spell level organization, backed by Kobold Press's extensive monster and adventure catalog |
| Considerations |
| Very similar to 5e: groups satisfied with existing 5e rules may not find enough differentiation, still building its own identity separate from D&D, Monster Vault sold separately |