Mercs, Mages, and Monsters vs Nimble
Compare Mercs, Mages, and Monsters and Nimble side by side. See differences in complexity, dice, genre, and more.
| Mercs, Mages, and Monsters | Nimble | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Classic Fantasy, Skill-Based, Tactical, Comedy, High-Fantasy, Roll to Cast, Character Building, Mission-Based | Tactical, Fast-Paced, Heroic, Combat-Heavy, Grid-Based, Character Building, Classic Fantasy, Beginner-Friendly, Strong GM Support, Low-Prep |
| Core Mechanic | G.U.T.S. (General Understanding of The System): sum 3d8 and try to roll equal to or under your Trait Level (starts 8, capped at 17). The margin of success or failure is called the Success Level or Failure Level and scales the effectiveness of the action. Knack Mastery shifts the effective trait by −4 (Untrained) to +2 (Master). Difficulty adjustments (Very Easy to Very Hard) add or subtract 4 to 2 from the trait. | Skill checks and saves roll a d20 plus the relevant skill or stat against a DC. A natural 1 always fails and a natural 20 always succeeds. Attacks skip the to-hit roll: roll the attack's listed damage and deal the total. On most attacks, a 1 on the leftmost Primary Die misses and a maximum on that die explodes into a critical hit. Advantage and disadvantage add dice of the same type and drop the lowest or highest. |
| Dice | 3d8 | d20 |
| Complexity | Medium | Medium |
| Availability | Free quickstart | Free quickstart |
| Runnability | 3 of 5 book tools | 4 of 5 book tools |
| License | Proprietary | Nimble 3rd Party Creator License v2.0 |
| Third-Party Publishing | Not yet researched | Commercial publishing allowed — Creator license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Bad Toad Games | Nimble Co. |
| Year | 2025 | 2025 |
| Languages | English | English |
| Best For | Groups who want a comedic high-fantasy adventure with mechanical breadth (mastery-tiered skills, three magic schools, twin crafting paths) paired with a simple roll-under core. Characters are sworn Members of a Guild taking hired contracts in the kingdom of Yogath, often unknowingly working for the Crown or a shadowy Consortium plotting against it. | Groups who want class-based heroic fantasy with tactical grid fights and no separate to-hit roll. Also a good fit for a group whose GM is running a game for the first time. |
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