Mausritter vs Ultraviolet Grasslands and the Black City
Compare Mausritter and Ultraviolet Grasslands and the Black City side by side. See differences in complexity, dice, genre, and more.
| Mausritter | Ultraviolet Grasslands and the Black City | |
|---|---|---|
| Genre | Fantasy | Fantasy, Sci-Fi, Post-Apocalyptic |
| Tags | Rules-Light, Inventory Management, Hexcrawl, Dungeon Crawl, Sandbox, Exploration, Deadly, Attacks Always Hit, Random Tables, CC-Licensed Rules | Journey, Exploration, Sandbox, Resource Management, Inventory Management, Random Tables, Improvisation, Strong GM Support, Gonzo, Weird |
| Core Mechanic | Roll a d20 equal to or under STR, DEX, or WIL to avoid a risky consequence. Attacks deal weapon damage directly, reduced by armour. Items and conditions compete for limited inventory slots. | Roll d20 + the relevant stat + a trained skill bonus to exceed a target number. A natural 1 fails and a natural 20 succeeds. Advantage adds a die and keeps the better result; disadvantage keeps the worse result, and the two cancel. Some tests instead read the total on an outcome table. |
| Dice | d20 | d20 |
| Complexity | Low | High |
| Availability | Free core rules | Free quickstart |
| Runnability | 4 of 5 book tools | 5 of 5 book tools |
| License | Creative Commons Attribution 4.0 International (CC BY 4.0); Mausritter Third Party Licence | Proprietary |
| Third-Party Publishing | Commercial publishing allowed — Mausritter Third Party Licence and Mausritter SRD | Commercial publishing allowed — When Time Fades compatibility license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Exalted Funeral | Exalted Funeral Press |
| Year | 2020 | 2019 |
| Languages | English, Portuguese, Ukrainian, Italian, Polish, Dutch, Spanish, Russian, Czech, French, German | English, Portuguese |
| Best For | Groups who want mouse-scale sandbox adventures where clever plans and careful supplies matter more than fighting. The rules support exploring dangerous ruins and returning treasure to a safe settlement. | Groups who want a long science-fantasy caravan campaign centered on exploration, trade, and survival across an open-ended world. |
| Highlights | Condition cards occupy inventory slots, forcing a choice between carrying supplies and enduring setbacks. Spell tablets trade greater power for faster depletion and dangerous miscasts. Faction goals advance between sessions, letting the world change beyond the mice’s immediate adventures. | Weekly travel procedures connect supplies and setbacks to the time available for exploration. Discoveries award experience for reaching and investigating unfamiliar places. Market research and trade-route investments let a caravan turn geographical knowledge into income. |
| Considerations | Damage beyond Hit Protection reduces Strength and can incapacitate a mouse after a single failed save. Depleted spell tablets require specific fictional tasks to recharge. Advancement improves attributes and endurance rather than offering classes or extensive ability choices. | The included SEACAT rules are an excerpt rather than the complete engine, and most spells are omitted. A week of rest normally restores only one damaged attribute or condition. The setting includes slavery, drug addiction, and body horror. |