Mausritter vs Rifts
Compare Mausritter and Rifts side by side. See differences in complexity, dice, genre, cost, and more.
| Mausritter | Rifts | |
|---|---|---|
| Genre | Fantasy | Post-Apocalyptic, Scifi, Fantasy, Horror, Superhero |
| Tags | Rules-Light, Inventory Management, Hexcrawl, Dungeon Crawl, Sandbox, Exploration, Deadly, Attacks Always Hit, Gritty | Character Building, Combat-Heavy, Crunchy, Fear & Stress Mechanics, Gonzo, High-Power, Mana Points, Mecha, Superpowers, Tactical |
| Core Mechanic | Roll d20 equal to or under attribute (STR, DEX, WIL) to avoid danger. Attacks always hit: roll weapon damage directly, reduced by armor. Slot-based inventory where items and conditions compete for limited space. | Combat and saving throws use a d20 plus bonuses, with high results overcoming a target number or opposing roll. Skills use d100 and succeed when the result is at or below the character's percentage. |
| Dice | d20 | d20, d100 |
| Complexity | Very Low | Very High |
| Accessibility | Very High | Medium |
| Runnability | Medium | Very High |
| License | Third-party license available | All Rights Reserved |
| Third-Party Publishing | Not yet researched | Noncommercial only — Palladium Books Internet Policy limited license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | Free | $$ |
| Publisher | Losing Games | Palladium Books Inc. |
| Year | 2023 | 2005 |
| Languages | English, Portuguese, Ukrainian, Italian, Polish, Dutch, Spanish, Russian, Czech, Finnish | English |
| Best For | Whimsical yet perilous adventures as tiny mice exploring a vast world of cats, owls, and crumbling ruins. Great for groups who want elegant OSR play with a charming tone. | Groups who want long-form science-fantasy campaigns that move from a ruined Earth to other dimensions. The game suits tables whose GM will decide which parts of the broad setting a campaign uses. |
| Highlights | Card-based inventory system tracks gear visually, detailed hexcrawl and adventure site toolboxes, free PDF, approachable tone with real danger, instant character creation | Occupational and racial class packages assign distinct abilities and advancement tracks, giving each archetype a different role in the party. Mega-Damage places many supernatural creatures and war machines on a separate durability scale beyond the reach of ordinary Structural Damage Capacity attacks. Rifts and ley lines make dimensional travel a standing feature of the setting, letting campaigns move between devastated Earth and other worlds. |
| Considerations | Condition cards can stack harshly, light on long-campaign advancement structure, card-based inventory requires printing physical materials, limited guidance for non-dungeon adventures | Character creation combines rolled attributes with extensive skill selection, making first-time preparation lengthy. Combat asks each player to track an action economy, active defenses, and which damage scale applies. Magic and psionics use separate point pools and power procedures, adding class-specific rules to the shared system. |