M-SPACE vs OneDice Abney Park’s Airship Pirates
Compare M-SPACE and OneDice Abney Park’s Airship Pirates side by side. See differences in complexity, dice, genre, and more.
| M-SPACE | OneDice Abney Park’s Airship Pirates | |
|---|---|---|
| Genre | Sci-Fi | Post-Apocalyptic, Sci-Fi |
| Tags | Toolkit, Modular, Skill-Based, Classless, Ship-Based, Tactical, Social Combat, Character-Driven, Faction Play, Random Tables | Pirates, Ship-Based, Licensed IP, Skill-Based, Cinematic, Pulp Action, Random Tables |
| Core Mechanic | Roll d100 without adding a modifier to the roll and succeed at or below the skill's percentage after difficulty adjusts that target. Critical successes fall within one tenth of the adjusted skill, rounded up. Opposed tests compare success levels and break successful ties with the higher roll. | Roll 1d6 plus one relevant ability and an applicable skill if any, then meet or beat the Gamekeeper’s target number. Opposed checks compare totals, while Doubloons can secure non-combat success, turn a hit into a miss, or power swashbuckling stunts. |
| Dice | d100 | d6 |
| Complexity | High | Medium |
| Availability | Paid | Paid |
| Runnability | 4 of 5 book tools | 3 of 5 book tools |
| License | All Rights Reserved | All Rights Reserved |
| Third-Party Publishing | No verified route found | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | FrostByte Books | Cakebread & Walton |
| Year | 2020 | 2014 |
| Languages | English, French, Spanish | English |
| Best For | Groups who want to build a science-fiction campaign around a starship crew and competing organizations. Optional extended conflicts give negotiations and chases the same round-by-round attention as fights. | Groups who want fast, cinematic campaigns about a shared airship crew, with boarding actions and procedurally generated Skyloft destinations. |
| Highlights |
|
|
| Considerations |
|
|