Hunter: The Reckoning vs Thirsty Sword Lesbians
Compare Hunter: The Reckoning and Thirsty Sword Lesbians side by side. See differences in complexity, dice, genre, cost, and more.
| Hunter: The Reckoning | Thirsty Sword Lesbians | |
|---|---|---|
| Genre | Horror, Modern | Fantasy, Scifi, Cyberpunk, Modern |
| Tags | Investigation, Mystery, Character-Driven, Gritty, Deadly, Atmospheric, Social Combat, Strong GM Support, Lore-Heavy, Urban Fantasy | Narrative, Fiction-First, Character-Driven, Drama, Roleplay-Heavy, Collaborative, Playbook-Driven, CC-Licensed Rules, Beginner-Friendly, One-Shot Friendly |
| Core Mechanic | Roll a pool of d10s, usually an Attribute plus a Skill. Each 6 or higher is a success. Meeting the Storyteller's Difficulty wins. Each pair of 10s counts as four successes. On tests within their creed's Field, Hunters may choose to add Desperation Dice equal to the cell's shared Desperation rating. A 1 on any Desperation Die turns a win into a choice: keep it and raise the cell's Danger, or fail and enter Despair. A failed test with a Desperation 1 always causes Despair. | When a move's fictional trigger occurs, roll 2d6 plus Daring, Grace, Heart, Wit, or Spirit. Each move defines the consequences for an up beat on 10+, a mixed beat on 7–9, or a down beat on 6-; down beats mark XP and let the GM introduce a complication. |
| Dice | d10 dice pool | 2d6 |
| Complexity | Medium | Low |
| Accessibility | Medium | Very High |
| Runnability | Very High | Very High |
| License | All Rights Reserved | CC BY-SA 4.0 (text) |
| Third-Party Publishing | Commercial publishing allowed — Storytellers Vault | Commercial publishing allowed — Powered by Lesbians open license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | $$ | Free |
| Publisher | Renegade Game Studios | Evil Hat Productions |
| Year | 2022 | 2021 |
| Languages | English, French, German, Italian, Spanish | English, French |
| Best For | Groups who want investigation-heavy modern horror in which a cell of ordinary people researches, plans, and confronts a monster at real personal risk. | Groups seeking queer action romance centered on personal relationships. It supports one-shots and campaigns built through collaborative setting creation. |
| Highlights | Desperation rises after the cell's setbacks, so mounting trouble adds both dice and risk to later Field tests. Overreach lets a player keep a win by raising the cell's Danger, which escalates the quarry's response against the whole cell. Monsters have weaknesses Hunters can discover, so research pays off as concrete advantages in the final confrontation. | Conditions impose concrete penalties until recovery scenes or destructive actions clear them. Strings let characters influence rolls or tempt choices, making relationships mechanically consequential. Playbook conflicts and Smitten prompts give each romance a source of dramatic tension. |
| Considerations | Desperation Dice apply only to tests within a Hunter's creed Field, so a character's signature boost sits idle outside that specialty. The book recommends ending most conflicts after about three turns, which leaves little room for extended tactical combat. The content warning covers themes such as sexual violence and torture, so groups should calibrate boundaries before play. | There is no general move for persuading an NPC directly, so mechanical leverage comes from gaining and spending Strings. The default Fight move resolves one exchange rather than a turn-based combat round, but optional Expanded Fight Moves support longer duels. Exploration and investigation rely on fictional positioning or Defy Disaster instead of dedicated procedures. |