Cryptid Creeks vs Mage: The Ascension
Compare Cryptid Creeks and Mage: The Ascension side by side. See differences in complexity, dice, genre, cost, and more.
| Cryptid Creeks | Mage: The Ascension | |
|---|---|---|
| Genre | Horror, Modern | Fantasy, Modern, Horror |
| Tags | Cozy, Playbook-Driven, Fiction-First, Beginner-Friendly, Family-Friendly, Investigation, Character-Driven, Atmospheric | Freeform Magic, Character Building, Crunchy, High-Power, Roll to Cast, Skill-Based, Lore-Heavy, Fear & Stress Mechanics |
| Core Mechanic | Roll 2d6 + ability modifier (Athletic, Smart, Cool, Smooth, or Attuned, ranging from -3 to +3). Results use four tiers: 6- is a miss with a Navigator reaction, 7–9 is a hit with complication, 10–11 is a clean hit, 12+ is a triumph with extra benefit. Advantage adds a third d6 (keep best two); disadvantage keeps worst two. Scouts gather Clues through Snoop Moves, then collaboratively Answer a Question by theorizing an answer and rolling dice plus Clues minus the Question's Complexity. Misfortunes replace hit points: accumulate four and you mark a Spirit's Sash, which can later be lifted to bump a roll up one success tier. | Build a d10 pool from an Attribute plus an Ability and count each die that meets or exceeds the difficulty, usually 6. Each rolled 1 cancels a success, and a roll with no successes and at least one 1 botches. Magick uses Arete instead: the highest Sphere plus coincidence or vulgarity and witnesses establishes the base difficulty, with situational modifiers applied afterward. Successes determine the Effect, and vulgar casting risks Paradox. |
| Dice | 2d6 | d10 dice pool |
| Complexity | Low | Very High |
| Accessibility | Medium | High |
| Runnability | High | Very High |
| License | Proprietary (PbtA / Carved from Brindlewood) | All Rights Reserved |
| Third-Party Publishing | Not yet researched | Commercial publishing allowed — Storytellers Vault |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | $$ | $$ |
| Publisher | Hatchlings Games | Onyx Path Publishing |
| Year | 2024 | 2015 |
| Languages | English | English, French, German, Italian, Russian, Spanish |
| Best For | Families and groups who want a coming-of-age mystery adventure with cozy horror tone: think Gravity Falls, The Goonies, or Stranger Things at the table, accessible to teens and newcomers. | Groups who want long-form modern occult campaigns about reality-shaping power, ideological conflict, and the consequences of imposing belief on the world. |
| Highlights | Answer a Question mechanic means mysteries have no predetermined solution: players theorize answers from gathered Clues, Spirit's Sashes let players retroactively alter outcomes by channeling clubhouse ghosts, six playbooks with Watcher's Gifts that grant each Scout a unique supernatural edge, included Pilot Episode walks new groups through their first session step by step | Nine Spheres combine to build open-ended Effects, allowing the same capability to emerge through different paradigms, practices, and instruments. Coincidental and vulgar classifications make subtlety a tactical choice because conspicuous magick raises difficulty and accumulates Paradox. Focus ties belief to procedure, so a mage's worldview determines the tools and rituals used to alter reality. |
| Considerations | Tightly bound to its Clawfoot setting and tone: not easily reskinned for other genres, collaborative mystery resolution requires comfort with improvised answers rather than pre-written solutions, no combat system: confrontations use the same general moves as other challenges, Misfit playbook starts without a Watcher's Gift which may feel limiting | Improvised Effects place frequent adjudication on the Storyteller, who must apply Sphere permissions, focus, required successes, and consequences consistently. Vulgar magick generates Paradox even on success, so overt power can punish a mage through injury or metaphysical breakdown. Faction choices can make a cabal internally hostile, so character concepts need shared motives before play. |