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Conan: The Hyborian Age vs Werewolf: The Apocalypse

Compare Conan: The Hyborian Age and Werewolf: The Apocalypse side by side. See differences in complexity, dice, genre, cost, and more.

Conan: The Hyborian AgeWerewolf: The Apocalypse
GenreFantasyHorror, Modern, Fantasy
TagsClassless, Combat-Heavy, Cinematic, Gritty, Licensed IP, Low-Prep, Skill-Based, Strong GM Support, Sword & Sorcery, TacticalAtmospheric, Base-Building, Character Building, Character-Driven, Combat-Heavy, Corruption, Lore-Heavy, Strong GM Support, Superpowers, Urban Fantasy
Core MechanicRoll a Stat die, add the Stat value and modifiers, and meet or exceed a GM-set Difficulty. Player characters also roll a separate Flex die with nearly every roll; a maximum result triggers a choice such as gaining Stamina, turning failure into success, refunding sorcery costs, or inflicting Massive Damage.Build a d10 dice pool, usually from an Attribute plus a Skill. Each 6 or higher is a success, and meeting the Storyteller-set Difficulty wins. Pairs of 10s add successes. Rage dice replace regular dice up to current Rage and can cause Brutal outcomes.
Diced6–d10d10 dice pool
ComplexityMediumHigh
AccessibilityHighMedium
RunnabilityVery HighVery High
LicenseAll Rights ReservedAll Rights Reserved
Third-Party PublishingNo verified route foundCommercial publishing allowed — Storytellers Vault
Summary only, not legal advice. Check current terms before publishing.
Cost$$$$
PublisherMonolith Board Games SARLRenegade Game Studios
Year20252023
Best ForGroups who want combat-forward Conan adventures of treasure hunting in lost cities and ancient tombs. Sorcery is rare and costly.Groups who want long-form modern horror about shapeshifter packs defending communities from ecological and spiritual threats, with violent power constrained by moral and social consequences.
HighlightsA player-only Flex die turns maximum results into immediate choices such as automatic success, Stamina, a sorcery refund, or Massive Damage. Stamina lets characters push movement, rolls, damage, and learned skills when the moment matters. Abstract Range supports combat without a physical map, while optional Areas add map-based positioning without replacing the core procedure.Rage dice make supernatural power volatile because Brutal results can redirect failed actions into destruction or magnify successful violence. Choosing a Garou form changes a character's capabilities, creating tactical and narrative options. Caerns give the pack an improvable spiritual home whose traits connect campaign advancement to territory and community.
ConsiderationsCombat asks players to track action economy, defenses, and resource state at once. Sorcery is restricted by character Origin and can consume Life, Stamina, actions, and ongoing upkeep. Wealth and noncombat possessions are abstract, while difficulty, encounter tuning, and dramatic interventions rely on GM judgment.After a turn without a kill, Crinos requires Willpower each turn or frenzy follows, making the war form difficult to sustain outside violent scenes. Harano and Hauglosk can remove a Garou from play when despair or absolutism fills either track, making moral decline a campaign-level consequence. The game centers mature environmental and spiritual horror, including graphic violence and themes of exploitation and extremism that require deliberate table boundaries.