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Conan: The Hyborian Age vs Werewolf: The Apocalypse

Compare Conan: The Hyborian Age and Werewolf: The Apocalypse side by side. See differences in complexity, dice, genre, cost, and more.

Conan: The Hyborian AgeWerewolf: The Apocalypse
GenreFantasyHorror, Modern, Fantasy
TagsClassless, Combat-Heavy, Cinematic, Licensed IP, Low-Prep, Resource Management, Skill-Based, Strong GM Support, Sword & Sorcery, TacticalAtmospheric, Base-Building, Character Building, Character-Driven, Corruption, Drama, Lore-Heavy, Strong GM Support, Superpowers, Urban Fantasy
Core MechanicRoll the relevant Stat die (d6 initially for heroes) and add its Stat value and modifiers. A total that meets or exceeds the difficulty succeeds. A Stat die result of 1 fails unless Stamina or a Flex result rescues it. Player characters also roll a separate Flex die on most rolls. Its maximum result grants a choice of boons such as rescuing a failed roll.Build a d10 dice pool, usually from an Attribute plus a Skill. Each 6 or higher is a success, and meeting the Storyteller-set Difficulty wins. Each pair of 10s counts as four successes. Rage dice replace regular dice up to current Rage and can cause Brutal outcomes.
Diced4–d12d10 dice pool
ComplexityMediumHigh
AccessibilityHighMedium
RunnabilityVery HighVery High
LicenseAll Rights ReservedAll Rights Reserved
Third-Party PublishingNo verified route foundCommercial publishing allowed — Storytellers Vault
Summary only, not legal advice. Check current terms before publishing.
Cost$$$$
PublisherMonolith Board Games SARLRenegade Game Studios
Year20252023
LanguagesEnglish, FrenchEnglish, French, German, Italian, Spanish, Polish, Portuguese
Best ForGroups who want heroic Conan adventures built around tactical battles and treasure hunting in ancient ruins.Groups who want long-form modern horror about shapeshifter packs defending communities from ecological and spiritual threats, with violent power constrained by moral and social consequences.
HighlightsA maximum Flex result gives players a choice of immediate benefits. Stamina lets heroes boost a roll after seeing its result. Minions die after a decisive blow or two damaging hits, reducing enemy bookkeeping.Brutal outcomes can force destructive failures or add four successes to actions the Storyteller judges can benefit from Rage. Choosing a Garou form changes a character's capabilities, creating tactical and narrative options. Caerns give the pack an improvable spiritual home whose traits connect campaign advancement to territory and community.
ConsiderationsSorcery disciplines are restricted by character Origin. Casting spells can consume the same Life Points that keep a character alive. Wealth is abstract rather than governed by equipment prices.A Crinos-form Garou who did not kill in the previous turn must spend Willpower at the start of the next turn or enter frenzy, making the war form difficult to sustain outside violent scenes. Harano and Hauglosk can remove a Garou from play when despair or absolutism fills either track, making moral decline a campaign-level consequence. The game centers mature environmental and spiritual horror, including graphic violence and themes of exploitation and extremism that require deliberate table boundaries.