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City of Mist vs Delta Green

Compare City of Mist and Delta Green side by side. See differences in complexity, dice, genre, cost, and more.

City of MistDelta Green
GenreModernHorror, Modern
Play StyleNarrative, Investigation, Mystery, Roleplay-Heavy, Fiction-First, Noir, Urban Fantasy, Drama, Tag-BasedInvestigation, Deadly, Roleplay-Heavy, Character-Driven, Gritty
Core MechanicRoll 2d6 + invoked tags. Characters have no numerical stats: instead they invoke narrative tags from their Mythos (legendary) and Logos (mundane) themes. 7–9 partial success, 10+ full success. Statuses replace HP on a 1–6 tier track.Roll d100 under your skill percentage to succeed. Matched doubles (11, 22, etc.) are critical successes or failures. Six stats (STR, CON, DEX, INT, POW, CHA) derived from percentile rolls. Bonds represent personal relationships and can be damaged as agents lose SAN. Sanity tracks Breaking Points: cross enough and you develop disorders.
Dice2d6d100
ComplexityMediumMedium
AccessibilityHighHigh
RunnabilityMediumVery High
LicenseCommunity content (Cauldron of Mist)All Rights Reserved
Cost$$$Free (Need to Know) / $$
PublisherSon of Oak Game StudioArc Dream Publishing
Year20192016
Best ForGroups who want noir-style investigations in a modern city where characters channel mythological archetypes: balancing mundane lives with legendary powers.Groups who want modern-day investigative horror where federal agents sacrifice everything (careers, relationships, sanity) to protect humanity from threats that should not exist.
HighlightsTag system makes every character unique, investigation mechanics are well-designed, layered interplay between mythic and mundane identityBonds and sanity mechanics create personal drama, Need to Know quickstart is free and complete, strong atmospheric design, profession-based characters feel grounded, well-regarded published scenarios
ConsiderationsTag-based resolution takes adjustment from traditional RPGs, heavily tied to its urban noir setting, two-book format can feel expensive, prep-intensive for the MCDense investigative scenarios require significant GM prep, limited character advancement between operations, bond deterioration can feel mechanically punishing, SAN loss mechanics can remove player agency