Chronicles of Darkness vs Pasión de las Pasiones
Compare Chronicles of Darkness and Pasión de las Pasiones side by side. See differences in complexity, dice, genre, cost, and more.
| Chronicles of Darkness | Pasión de las Pasiones | |
|---|---|---|
| Genre | Horror, Modern | Modern |
| Tags | Atmospheric, Character Building, Character-Driven, Classless, Corruption, Drama, Fear & Stress Mechanics, Improvisation, Investigation, Strong GM Support | Drama, Playbook-Driven, Narrative, Roleplay-Heavy, Social Intrigue, Character-Driven, Collaborative, Fiction-First, Low-Prep, Rules-Light |
| Core Mechanic | Build a d10 pool from an Attribute plus a Skill and count each 8, 9, or 10 as a success. Tens reroll, five successes are exceptional, and a pool reduced below one die becomes a chance die that succeeds only on a 10. | Most rolled moves have you roll 2d6 with the questions. Each yes to the move's two questions or your playbook question adds +1. The total modifier stays between -3 and +4. A 10+ is a strong hit, 7–9 a weak hit, and 6 or less a miss. On a miss the MC (the game's GM) makes a move unless the move says otherwise. Marked conditions are emotional states that each give +1 to one basic move and -2 to another. |
| Dice | d10 dice pool | 2d6 |
| Complexity | Medium | Low |
| Accessibility | Medium | High |
| Runnability | Very High | Very High |
| License | All Rights Reserved | Proprietary |
| Third-Party Publishing | Commercial publishing allowed — Storytellers Vault | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | $ | $ |
| Publisher | Onyx Path Publishing | Magpie Games |
| Year | 2015 | 2023 |
| Languages | English | English, French, Italian, Spanish |
| Best For | Groups who want modern supernatural horror built around investigating mysteries, navigating personal consequences, and confronting threats before they overwhelm an ordinary life. | Groups who want a short season of melodramatic romance, betrayal, and shocking reveals, with players taking turns as the audience that steers each other's stories. |
| Highlights | The investigation system can reveal an Incomplete clue on a failed roll, preventing a mystery from stopping at one check. Conditions, Aspirations, and Beats link consequences and personal goals to character advancement. Horror Anchors create investigative inroads for supernatural threats. | Move questions such as "Are you dressed to impress?" replace stats, so each roll's bonus comes from what is happening in the scene. Players outside a scene act as the show's audience and can boost a character's roll or reveal off-screen events. A successful Accuse Someone of Lying roll can declare your character right despite what earlier scenes showed. |
| Considerations | The core contains detailed procedures for combat, chases, investigation, social maneuvering, and supernatural threats, so groups need to decide which rules to emphasize in a campaign. Damage, Integrity breaking points, and Persistent Conditions create lasting consequences. Social Maneuvering includes sexual goals and hard leverage, so players should back away from uncomfortable concepts. | The game assumes romance and works best when every player character is a possible love interest. There are no in-depth combat rules: a punch uses the same move as calling someone cruel names. Every player character is expected to be Latinx. |