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Cepheus Engine vs OneDice Abney Park’s Airship Pirates

Compare Cepheus Engine and OneDice Abney Park’s Airship Pirates side by side. See differences in complexity, dice, genre, and more.

Cepheus EngineOneDice Abney Park’s Airship Pirates
GenreSci-FiPost-Apocalyptic, Sci-Fi
TagsSandbox, Toolkit, Ship-Based, Career-Based, Skill-Based, Random Character Creation, Random Tables, Exploration, Simulation, TacticalPirates, Ship-Based, Licensed IP, Skill-Based, Cinematic, Pulp Action, Random Tables
Core MechanicRoll 2d6 and add the relevant skill, characteristic modifier and difficulty modifiers. A total of 8 or more succeeds. The margin above or below 8 is the Effect, which determines the outcome where the rules call for it.Roll 1d6 plus one relevant ability and an applicable skill if any, then meet or beat the Gamekeeper’s target number. Opposed checks compare totals, while Doubloons can secure non-combat success, turn a hit into a miss, or power swashbuckling stunts.
Dice2d6d6
ComplexityHighMedium
AvailabilityFree core rulesPaid
Runnability4 of 5 book tools3 of 5 book tools
LicenseOpen Game License 1.0aAll Rights Reserved
Third-Party PublishingCommercial publishing allowed — Open licenseNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherSamardan PressCakebread & Walton
Year20162014
LanguagesEnglish, Italian, FrenchEnglish
Best ForGroups who want interstellar sandbox campaigns built around trading or exploring aboard a shared ship.Groups who want fast, cinematic campaigns about a shared airship crew, with boarding actions and procedurally generated Skyloft destinations.
Highlights
  • Career terms generate experienced characters whose skills and starting assets reflect their prior lives.
  • Planetary trade codes modify cargo prices, giving merchants a reason to compare routes and markets.
  • World and encounter tables provide the referee with material for an interstellar sandbox.
  • Doubloons refresh each session and turn danger into player choices by averting harm or enabling cinematic stunts.
  • Airship combat uses abstract range bands to structure chases and boarding actions for the whole crew.
  • Random Skyloft tables generate aerial settlements with distinct economies and local customs.
Considerations
  • Failed career survival rolls kill characters by default, with an optional mishap alternative requiring referee approval.
  • Damage reduces physical characteristics, weakening injured characters until they recover.
  • Operating a ship requires tracking recurring expenses alongside its income.
  • The Gamekeeper sets target numbers and many situational modifiers, so table consistency depends on shared expectations.
  • Player pirates reduced to zero Health by lethal damage die unless Medicine succeeds within three combat rounds; a Doubloon instead leaves them unconscious.
  • The setting includes authoritarian oppression and slavery.