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Cairn vs Knave

Compare Cairn and Knave side by side. See differences in complexity, dice, genre, cost, and more.

CairnKnave
GenreFantasyFantasy
Play StyleRules-Light, Exploration, Classless, Deadly, Dungeon Crawl, Sandbox, Attacks Always Hit, Freeform Magic, Open Source, GrittyClassless, Rules-Light, Dungeon Crawl, Hackable, Ascending AC, Vancian Casting, Random Tables
Core MechanicRoll d20 equal to or under an attribute (STR, DEX, WIL) to avoid risky outcomes. No to-hit rolls — attacks always deal damage directly, minus armor. When HP reaches 0, damage goes to STR and triggers a Critical Damage save. Classless — 20 backgrounds and inventory define your character. Spellbooks are found treasures that occupy inventory slots and cause Fatigue when cast. Structured procedures for dungeon and wilderness exploration with watches, weather, and event tables.Roll d20 + ability score (1–10) vs. 11 + difficulty modifier. No classes — your abilities come from what you carry. Item slot inventory means every piece of gear is a meaningful choice. Spellbooks occupy an item slot and can be cast once per day (INT times per day total). 100 random careers provide starting equipment and flavor. Wounds reduce ability scores directly.
Diced20, d4–d12d20
ComplexityVery LowVery Low
AccessibilityVery HighVery High
CommunityMediumMedium
LicenseCC BY-SA 4.0Proprietary
CostFree / $$
PublisherYochai GalQuesting Beast LLC
Year20242024
Best ForGroups who want ultralight, classless fantasy adventure where equipment defines your character and every expedition into the Wood is tense and dangerous.Groups who want a classless, inventory-driven OSR game where characters are defined entirely by their equipment — with brilliant random tables and a full worldbuilding toolkit.
HighlightsCompletely free under CC BY-SA 4.0, character creation takes minutes, classless design lets equipment define the character, combat is lethal but telegraphed, detailed dungeon and wilderness exploration procedures, large third-party communityClassless — gear defines the character, item slot inventory makes every choice meaningful, extensive random tables for worldbuilding, CC BY license allows free modification, fits in a small book
ConsiderationsVery swingy d20 rolls at low ability scores, GM needs to be comfortable improvising without detailed rules support, limited guidance for mysteries or social encounters, sparse bestiary in core rulesNo character classes may feel directionless for some players, very swingy d20 rolls with low ability scores, minimal rules means heavy GM improvisation, combat is basic by design