Cairn 1st Edition vs Mausritter
Compare Cairn 1st Edition and Mausritter side by side. See differences in complexity, dice, genre, and more.
| Cairn 1st Edition | Mausritter | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Rules-Light, Classless, Deadly, Attacks Always Hit, Random Character Creation, Inventory Management, Dark Fantasy, Fiction-First, Gritty, CC-Licensed Rules | Rules-Light, Inventory Management, Hexcrawl, Dungeon Crawl, Sandbox, Exploration, Deadly, Attacks Always Hit, Random Tables, CC-Licensed Rules |
| Core Mechanic | Roll a d20 equal to or under STR, DEX, or WIL to pass a save; 1 always succeeds and 20 always fails. Attacks deal rolled damage directly, reduced by Armor and then Hit Protection (HP). Damage beyond HP reduces STR and requires a STR save to avoid critical damage. | Roll a d20 equal to or under STR, DEX, or WIL to avoid a risky consequence. Attacks deal weapon damage directly, reduced by armour. Items and conditions compete for limited inventory slots. |
| Dice | d20 | d20 |
| Complexity | Very Low | Low |
| Availability | Free core rules | Free core rules |
| Runnability | 4 of 5 book tools | 4 of 5 book tools |
| License | CC BY-SA 4.0 | Creative Commons Attribution 4.0 International (CC BY 4.0); Mausritter Third Party Licence |
| Third-Party Publishing | Commercial publishing allowed — Open license | Commercial publishing allowed — Mausritter Third Party Licence and Mausritter SRD |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Cairn Press | Exalted Funeral |
| Year | 2020 | 2020 |
| Languages | English, Catalan, Chinese, Danish, Finnish, French, German, Icelandic, Italian, Japanese, Lithuanian, Polish, Portuguese, Russian, Scottish Gaelic, Spanish, Toki Pona, Turkish, Ukrainian, Belarusian | English, Portuguese, Ukrainian, Italian, Polish, Dutch, Spanish, Russian, Czech, French, German |
| Best For | Groups who want dangerous woodland expeditions where equipment defines characters and creative problem-solving matters more than character builds. | Groups who want mouse-scale sandbox adventures where clever plans and careful supplies matter more than fighting. The rules support exploring dangerous ruins and returning treasure to a safe settlement. |
| Highlights | Equipment and spellcasting Fatigue share ten inventory slots, making magical power compete with carrying useful gear. Scars from attacks that reduce HP to exactly zero can increase attributes or maximum HP, tying mechanical growth to surviving danger. Characters can gain new abilities through training and experiences in the fiction rather than following classes or levels. | Condition cards occupy inventory slots, forcing a choice between carrying supplies and enduring setbacks. Spell tablets trade greater power for faster depletion and dangerous miscasts. Faction goals advance between sessions, letting the world change beyond the mice’s immediate adventures. |
| Considerations | Attacks require no to-hit roll, making avoiding or controlling a fight more important than relying on a missed attack. Spellbooks cannot be copied or manufactured, leaving new spell acquisition dependent on discoveries in the world. The core leaves exploration timing to the Warden rather than providing a dungeon-turn or wilderness-travel procedure. | Damage beyond Hit Protection reduces Strength and can incapacitate a mouse after a single failed save. Depleted spell tablets require specific fictional tasks to recharge. Advancement improves attributes and endurance rather than offering classes or extensive ability choices. |