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Basic Fantasy RPG vs Dungeons & Dragons Basic Set (Holmes)

Compare Basic Fantasy RPG and Dungeons & Dragons Basic Set (Holmes) side by side. See differences in complexity, dice, genre, and more.

Basic Fantasy RPGDungeons & Dragons Basic Set (Holmes)
GenreFantasyFantasy
TagsClassic Fantasy, Dungeon Crawl, Rules-Light, Ascending AC, Vancian Casting, Deadly, Exploration, Resource Management, Random Tables, CC-Licensed RulesClassic Fantasy, Dungeon Crawl, Exploration, Resource Management, Random Character Creation, Deadly, Vancian Casting, Descending AC, Tactical, Map-Drawing
Core MechanicRoll d20 plus attack and ability modifiers to meet or beat ascending Armor Class. Saving throws use d20 against targets determined by class and level.Attacks and saving throws use a d20 roll that must meet or exceed the relevant table target. Attack targets depend on the defender's descending Armor Class and the attacker's level or hit dice. The referee resolves other actions through specific d6 or percentile procedures and rulings.
Diced20d20
ComplexityLowMedium
AvailabilityFree core rulesOut of print
Runnability5 of 5 book tools3 of 5 book tools
LicenseCreative Commons Attribution-ShareAlike 4.0 InternationalProprietary
Third-Party PublishingCommercial publishing allowed — Creative Commons licenseNo verified route found
Summary only, not legal advice. Check current terms before publishing.
PublisherThe Basic Fantasy ProjectTSR Hobbies, Inc.
Year20231977
LanguagesEnglish, PortugueseEnglish
Best ForGroups who want straightforward fantasy dungeon expeditions with lethal combat and careful management of supplies.Groups who want low-level dungeon expeditions built around mapping, cautious resource use, and treasure recovery.
Highlights
  • Separate race and class choices allow elves to combine spellcasting with fighting or thieving.
  • Encounter reactions and morale let negotiation or retreat resolve threats without fighting to the death.
  • Dungeon stocking and wilderness encounter tables help the GM prepare expeditions.
  • Ten-minute turns tie searching and rest to the risk of wandering monsters.
  • Recovering treasure grants experience, rewarding expeditions that secure loot without fighting every monster.
  • Reaction rolls let encountered creatures respond with negotiation or offers of help.
Considerations
  • Characters normally die at zero hit points unless the GM adopts an optional survival rule.
  • Racial ability requirements and class restrictions limit character combinations.
  • Casting can be interrupted by an attack on the same initiative count even if it misses.
  • The core covers only the first three character levels and refers higher-level play to Advanced Dungeons & Dragons.
  • Magic-users must spend at least a day studying to regain an expended spell.
  • Poison can kill on a failed saving throw even when the initial hit is survivable.