ALIEN RPG vs Tiny Supers
Compare ALIEN RPG and Tiny Supers side by side. See differences in complexity, dice, genre, cost, and more.
| ALIEN RPG | Tiny Supers | |
|---|---|---|
| Genre | Scifi, Horror | Superhero, Modern, Scifi |
| Play Style | Horror, Survival, Deadly, Atmospheric, One-Shot Friendly, Gritty, Licensed IP | Rules-Light, Beginner-Friendly, Fast-Paced, Theater of the Mind, Character Building, Superhero, Heroic, Low-Prep |
| Core Mechanic | Roll a d6 dice pool (attribute + skill). Each 6 is a success. Stress adds extra dice: better odds, but stress dice that roll 1 trigger panic. Push rolls to reroll failures but gain stress. Cinematic mode for one-shots, Campaign mode for long-form play. | Roll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence. |
| Dice | d6 dice pool | d6 dice pool |
| Complexity | Medium | Low |
| Accessibility | Medium | Medium |
| Runnability | High | Very Low |
| License | All Rights Reserved (20th Century Studios license) | All Rights Reserved |
| Cost | $$ | $ |
| Publisher | Free League Publishing | Gallant Knight Games |
| Year | 2025 | 2019 |
| Best For | Sci-fi horror campaigns and one-shots in the Alien universe, with a stress/panic system that mechanically drives tension. Supports both deadly cinematic one-shots and long-form campaign play. | Groups who want quick four-color superhero campaigns with flexible power levels and a GM comfortable making consistent rulings. |
| Highlights | Stress and panic system mechanically reinforces horror tension, two distinct play modes (Cinematic and Campaign), Evolved Edition streamlines rules and improves layout, well-supported licensed setting | Tiered Power Traits let the same ability grow in potency without a separate point-buy system. Two-action combat makes Focus and Evade compete with movement and attacks. The GallantVerse and eight micro-verses supply campaign frames for city teams, cosmic defenders, and teen heroes. |
| Considerations | Tightly bound to the Alien IP with limited genre flexibility, stress mechanics can feel punishing at high levels, Evolved Edition changes are modest over 1st edition | The game assigns uncovered situations to consistent GM rulings rather than detailed procedures. Power concepts outside the fixed trait list depend on reskinning or GM-created effects. Advancement is optional and offers a small menu of upgrades. |