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ALIEN RPG vs M-SPACE

Compare ALIEN RPG and M-SPACE side by side. See differences in complexity, dice, genre, cost, and more.

ALIEN RPGM-SPACE
GenreScifi, HorrorScifi
TagsFear & Stress Mechanics, Survival, Deadly, Atmospheric, One-Shot Friendly, Gritty, Licensed IPToolkit, Modular, Skill-Based, Classless, Ship-Based, Tactical, Social Combat, Character-Driven, Faction Play, Random Tables
Core MechanicRoll a d6 dice pool (attribute + skill). Each 6 is a success. Stress adds extra dice: better odds, but stress dice that roll 1 trigger panic. Push rolls to reroll failures but gain stress. Cinematic mode for one-shots, Campaign mode for long-form play.Roll d100 at or below the relevant skill percentage to succeed. Difficulty changes the target percentage. Opposed tests compare success levels and then the highest successful roll.
Diced6 dice poold100
ComplexityMediumHigh
AccessibilityMediumMedium
RunnabilityHighVery High
LicenseAll Rights Reserved (20th Century Studios license)All Rights Reserved
Third-Party PublishingNot yet researchedNo verified route found
Summary only, not legal advice. Check current terms before publishing.
Cost$$$
PublisherFree League PublishingFrostByte Books
Year20252020
LanguagesEnglish, Swedish, French, German, Spanish, Italian, Polish, PortugueseEnglish, French, Spanish
Best ForSci-fi horror campaigns and one-shots in the Alien universe, with a stress/panic system that mechanically drives tension. Supports both deadly cinematic one-shots and long-form campaign play.Groups who want to build a spacefaring campaign around a shared ship and conflicts between alien societies.
HighlightsStress and panic system mechanically reinforces horror tension, two distinct play modes (Cinematic and Campaign), Evolved Edition streamlines rules and improves layout, well-supported licensed settingModular ship construction connects crew space and equipment choices to handling and damage in combat. Extended Conflicts use depleting pools to make withdrawal a meaningful choice during negotiations and chases. Passions turn personal loyalties into skill bonuses and conflicts between competing commitments.
ConsiderationsTightly bound to the Alien IP with limited genre flexibility, stress mechanics can feel punishing at high levels, Evolved Edition changes are modest over 1st editionThe group must supply its campaign setting and adventures. Standard combat tracks injuries by body location and can leave permanent damage. Depleted conflict pools can impose skill penalties that persist into later scenes.