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ALIEN RPG vs Fear and Panic

Compare ALIEN RPG and Fear and Panic side by side. See differences in complexity, dice, genre, cost, and more.

ALIEN RPGFear and Panic
GenreScifi, HorrorHorror
TagsFear & Stress Mechanics, Survival, Deadly, Atmospheric, One-Shot Friendly, Gritty, Licensed IPCC-Licensed Rules, Classless, Deadly, Fast-Paced, Fear & Stress Mechanics, Low-Prep, One-Shot Friendly, Rules-Light, Skill-Based, Theater of the Mind
Core MechanicRoll a d6 dice pool (attribute + skill). Each 6 is a success. Stress adds extra dice: better odds, but stress dice that roll 1 trigger panic. Push rolls to reroll failures but gain stress. Cinematic mode for one-shots, Campaign mode for long-form play.Roll d100 equal to or below the relevant skill. In opposed tests, a success beats a failure, the higher success wins, and the higher roll wins if both sides fail; doubles are critical.
Diced6 dice poold100
ComplexityMediumLow
AccessibilityMediumMedium
RunnabilityHighLow
LicenseAll Rights Reserved (20th Century Studios license)CC BY 4.0
Third-Party PublishingNot yet researchedCommercial publishing allowed — Creative Commons Attribution 4.0 International
Summary only, not legal advice. Check current terms before publishing.
Cost$$$
PublisherFree League PublishingLyme
Year20252025
Best ForSci-fi horror campaigns and one-shots in the Alien universe, with a stress/panic system that mechanically drives tension. Supports both deadly cinematic one-shots and long-form campaign play.One-shots and short horror campaigns about ordinary people, especially groups converting existing d100 scenarios and wanting lethal conflict without tactical maps.
HighlightsStress and panic system mechanically reinforces horror tension, two distinct play modes (Cinematic and Campaign), Evolved Edition streamlines rules and improves layout, well-supported licensed settingPlayer-triggered Fear turns frightening moments into a resource for desperate actions such as rerolls or rapid investigation. One opposed Violence roll compares Fight or Flee against Menace and Escape, producing injuries, displacement, capture, or death without hit points. Scars persist between adventures and exchange one capability for another, making survival change characters mechanically.
ConsiderationsTightly bound to the Alien IP with limited genre flexibility, stress mechanics can feel punishing at high levels, Evolved Edition changes are modest over 1st editionFear gain relies on players deciding when their characters are scared, so the economy depends on shared genre judgment. Violence can end in death after one opposed roll, with simultaneous resolution, no tactical maps, and no hit points. Traits and campaign-specific skills are open-ended, leaving their scope and balance to GM adjudication.