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ALIEN RPG vs Coriolis: The Third Horizon

Compare ALIEN RPG and Coriolis: The Third Horizon side by side. See differences in complexity, dice, genre, cost, and more.

ALIEN RPGCoriolis: The Third Horizon
GenreScifi, HorrorScifi
Play StyleHorror, Survival, Deadly, Atmospheric, One-Shot Friendly, Gritty, Licensed IPExploration, Atmospheric, Character-Driven, Faction Play, Ship-Based, Investigation, Cinematic
Core MechanicRoll a d6 dice pool (attribute + skill). Each 6 is a success. Stress adds extra dice — better odds, but stress dice that roll 1 trigger panic. Push rolls to reroll failures but gain stress. Cinematic mode for one-shots, Campaign mode for long-form play.Roll a d6 dice pool (attribute + skill + gear). Each 6 is a success. Pray to the Icons to reroll all non-successes, but doing so gives the GM a Darkness Point to spend on complications, NPC boosts, or cosmic threats.
Diced6 dice poold6 dice pool
ComplexityMediumMedium
AccessibilityHighMedium
CommunityMediumMedium
LicenseAll Rights Reserved (20th Century Studios license)Year Zero Engine OGL
Cost$$$$
PublisherFree League PublishingFree League Publishing
Year20252017
Best ForSci-fi horror campaigns and one-shots in the Alien universe, with a stress/panic system that mechanically drives tension. Supports both deadly cinematic one-shots and long-form campaign play.Groups who want sci-fi exploration with a Middle Eastern-inspired setting, ship-based campaigns, and a mix of trade, intrigue, and cosmic mystery.
HighlightsStress and panic system mechanically reinforces horror tension, two distinct play modes (Cinematic and Campaign), Evolved Edition streamlines rules and improves layout, well-supported licensed settingSetting blends sci-fi with Middle Eastern mythology and Icon worship, Darkness Points create a GM resource that escalates over the session, detailed ship customization with five crew roles in space combat, ten factions provide a political backdrop for intrigue campaigns
ConsiderationsTightly bound to the Alien IP with limited genre flexibility, stress mechanics can feel punishing at high levels, Evolved Edition changes are modest over 1st editionSpace combat uses a separate five-phase subsystem with added complexity, praying to the Icons is the only reroll mechanic and it always costs a Darkness Point, mystical powers chapter is brief compared to the setting and combat chapters, setting is tightly coupled — 36 star systems with specific lore