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Aces & Eights: Shattered Frontier vs Cepheus Engine

Compare Aces & Eights: Shattered Frontier and Cepheus Engine side by side. See differences in complexity, dice, genre, and more.

Aces & Eights: Shattered FrontierCepheus Engine
GenreHistoricalSci-Fi
TagsSimulation, Crunchy, Deadly, Gritty, Sandbox, Classless, Career-Based, Tactical, Lore-Heavy, Strong GM SupportSandbox, Toolkit, Ship-Based, Career-Based, Skill-Based, Random Character Creation, Random Tables, Exploration, Simulation, Tactical
Core MechanicGunfights run on a Count Up measured in tenths of a second instead of turns or rounds. Each character rolls d10 and adds Speed for a Starting Initiative, where lower is better, then adds each action's Count cost to find when it happens. To shoot, place the Shot Clock overlay on the aimed point of a Target Silhouette and roll d20 plus Accuracy modifiers. A 25 or higher hits the exact spot and 14 or less misses. Totals in between draw a poker card whose suit sets the direction the shot drifts from the aim point. Skill checks roll d100 and succeed at or above a mastery number that falls as the skill improves, while ability checks roll d20 at or under the score.Roll 2d6 and add the relevant skill, characteristic modifier and difficulty modifiers. A total of 8 or more succeeds. The margin above or below 8 is the Effect, which determines the outcome where the rules call for it.
Diced20, d1002d6
ComplexityHighHigh
AvailabilityPaidFree core rules
Runnability5 of 5 book tools4 of 5 book tools
LicenseAll Rights ReservedOpen Game License 1.0a
Third-Party PublishingNo verified route foundCommercial publishing allowed — Open license
Summary only, not legal advice. Check current terms before publishing.
PublisherKenzer & CompanySamardan Press
Year20072016
LanguagesEnglishEnglish, Italian, French
Best ForGroups who want a long-running, town-centered Western campaign where characters build careers and reputations, and where gunfights are rare, precise, and often fatal.Groups who want interstellar sandbox campaigns built around trading or exploring aboard a shared ship.
HighlightsShots target specific locations rather than an abstract opponent, so a near miss can still strike nearby and hit location feeds a detailed wound and healing system. Profession Paths award Building Points for career objectives such as opening a business or winning an election, so a banker or rancher advances as surely as a gunfighter. Cattle drives and jury trials run as complete mini-games with their own daily checks or juror track, so frontier work generates play outside combat.Career terms generate experienced characters whose skills and starting assets reflect their prior lives. Planetary trade codes modify cargo prices, giving merchants a reason to compare routes and markets. World and encounter tables provide the referee with material for an interstellar sandbox.
ConsiderationsRunning the full game takes the Player's Guidebook plus its separate GM Addendum PDF, along with a poker deck, the Shot Clock overlay, and Target Silhouettes for gunfights. Characters die at 0 hit points with no recovery from death, and slow healing, infection, and incurable disease can sideline a character for weeks of game time. The alternate-history setting presents slavery and period racial attitudes as setting facts with mechanical effects, such as a higher literacy cost for freed-slave characters.Failed career survival rolls kill characters by default, with an optional mishap alternative requiring referee approval. Damage reduces physical characteristics, weakening injured characters until they recover. Operating a ship requires tracking recurring expenses alongside its income.